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59c3fbd4f6
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Finished Forward Shading option as a means of FPS comparison
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2019-06-17 12:29:17 +09:00 |
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937c23c1d7
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Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
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2019-06-16 23:52:49 +09:00 |
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284650a034
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Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClear
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2019-06-14 17:32:07 +09:00 |
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Hugo Willaume
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03be372af2
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merge
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2019-06-14 16:23:12 +09:00 |
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Hugo Willaume
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c03e998ef3
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change of workstation
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2019-06-12 17:19:09 +09:00 |
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Hugo Willaume
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fe58218c7e
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Looks like the G-buffer debug is working alright
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2019-06-11 19:03:36 +09:00 |
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Hugo Willaume
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551b408fe3
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Looks like the G-buffer debug is working alright
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2019-06-10 14:02:11 +09:00 |
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fe5a3b2541
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mobility commit
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2019-06-07 11:16:16 +09:00 |
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Hugo Willaume
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a9fc5d0cf5
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Decided to start off a cleaner base, deleted most of uneeded code for this specific demo
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2019-06-05 15:57:28 +09:00 |
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32071d672e
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Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work
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2019-06-03 17:45:39 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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Hugo Willaume
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91ccda04e4
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Added shader-reflected Skybox
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2019-04-03 15:06:37 +09:00 |
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Hugo Willaume
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2457231dbd
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Starting up on skybox work
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2019-04-02 07:59:39 +09:00 |
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Hugo Willaume
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1525f40a24
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Fixed assignment
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2019-04-01 14:16:11 +09:00 |
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d494e9c56d
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normal mapping done and working
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2019-03-27 17:09:42 +09:00 |
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1ea93fa5e2
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Assimp loading of huge meshes full of textures is working
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2019-03-27 15:43:55 +09:00 |
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Hugo Willaume
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34d4ba33e2
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working on Assimp tex-mapping + normal mapping
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2019-03-27 12:56:21 +09:00 |
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Hugo Willaume
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cfb698e6c8
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adding stray .objs
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2019-03-26 21:22:20 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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Hugo Willaume
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910ae8e5f0
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Functional multiple texture mapping !
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2019-03-20 16:15:44 +09:00 |
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2fbd67f9c6
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organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in Dataset
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2019-03-19 14:31:31 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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Hugo Willaume
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909fec23f1
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Starting texmapping
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2019-03-18 15:20:28 +09:00 |
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babd5c06fd
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Colored dataset started working : no indexes yet, neither working with standard light
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2019-03-18 10:17:32 +09:00 |
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Hugo Willaume
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638571af42
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Progress on Dataset meshes
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2019-03-17 15:35:42 +09:00 |
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9b42d26f05
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Fixed out uniforms not always working, advancing on dataset rendering
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2019-03-13 23:32:49 +09:00 |
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8f595cab38
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First step of the rework is done : now for manual MeshCreation from code
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2019-03-08 20:00:13 +09:00 |
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Hugo Willaume
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1bf24da18d
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Adding the graphicals objs
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2019-03-07 21:32:39 +09:00 |
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Hugo Willaume
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41188a620b
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Toon shader and shitton of things added but everything's due for a big refresh anyways
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2019-03-07 20:31:25 +09:00 |
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