253df31799Less lights but more powerful ones in the cube scenes, to serve as a better comparison between the two types of lighting shading.
master
Hurlu2019-06-18 18:40:00 +09:00
3bbb233716Proof that deferred shading is way better at handling a lot of lightsHurlu2019-06-17 22:32:53 +09:00
59c3fbd4f6Finished Forward Shading option as a means of FPS comparisonHurlu2019-06-17 12:29:17 +09:00
937c23c1d7Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation toolsHurlu2019-06-16 23:52:49 +09:00
284650a034Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClearHurlu2019-06-14 17:31:36 +09:00
03be372af2merge
Hugo Willaume
2019-06-14 16:23:12 +09:00
c03e998ef3change of workstation
Hugo Willaume
2019-06-12 17:19:09 +09:00
fe58218c7eLooks like the G-buffer debug is working alright
Hugo Willaume
2019-06-10 14:02:05 +09:00
551b408fe3Looks like the G-buffer debug is working alright
Hugo Willaume
2019-06-10 14:02:05 +09:00
4cd1a9f59cStarted work on spotlightingHurlu2019-03-20 16:17:16 +09:00
910ae8e5f0Functional multiple texture mapping !
Hugo Willaume
2019-03-20 16:15:44 +09:00
2fbd67f9c6organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in DatasetHurlu2019-03-19 14:31:31 +09:00
4fbdc1a180Single-Texture mapping is working !Hurlu2019-03-18 18:45:29 +09:00
909fec23f1Starting texmapping
Hugo Willaume
2019-03-18 15:20:28 +09:00
babd5c06fdColored dataset started working : no indexes yet, neither working with standard lightHurlu2019-03-18 10:17:32 +09:00
638571af42Progress on Dataset meshes
Hugo Willaume
2019-03-17 15:35:42 +09:00
9b42d26f05Fixed out uniforms not always working, advancing on dataset renderingHurlu2019-03-13 23:32:49 +09:00
8f595cab38First step of the rework is done : now for manual MeshCreation from codeHurlu2019-03-08 20:00:13 +09:00
1bf24da18dAdding the graphicals objs
Hugo Willaume
2019-03-07 21:32:39 +09:00
41188a620bToon shader and shitton of things added but everything's due for a big refresh anyways
Hugo Willaume
2019-03-07 20:31:25 +09:00
c0ab49c388small fix to specular lightning
Hugo Willaume
2018-11-28 10:50:50 +09:00
9e895bbcfdScene with 3 illuminated models : cube sphere teapot
Hugo Willaume
2018-11-28 10:23:34 +09:00
7e546f7d23CubeColor can be spawned with IBO or VAO in preparation of lighthing application
Hugo Willaume
2018-11-21 10:53:42 +09:00
0b6282a21bcrane completed
Hugo Willaume
2018-11-14 21:47:36 +09:00
f020c3dd81init repo - middle of crane assignment
Hugo Willaume
2018-11-14 10:46:35 +09:00