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@ -361,7 +361,7 @@ void Mesh::draw(SceneContext &ctx) {
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shader.addUniform("mvp", ctx.mvpMatrix);
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shader.addUniform("NormalMatrix", ctx.normalMatrix);
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shader.addUniform("ModelMatrix", ctx.modelMatrix);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, textures["0"].tex_ref);
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