17 Commits

Author SHA1 Message Date
87b2b8c28d Merge branch 'master' of https://git.hugowillaume.com/Hurlu/ForkKMUOpenGL 2019-03-20 16:17:18 +09:00
4cd1a9f59c Started work on spotlighting 2019-03-20 16:17:16 +09:00
Hugo Willaume
910ae8e5f0 Functional multiple texture mapping ! 2019-03-20 16:15:44 +09:00
2fbd67f9c6 organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in Dataset 2019-03-19 14:31:31 +09:00
4fbdc1a180 Single-Texture mapping is working ! 2019-03-18 18:45:29 +09:00
Hugo Willaume
909fec23f1 Starting texmapping 2019-03-18 15:20:28 +09:00
babd5c06fd Colored dataset started working : no indexes yet, neither working with standard light 2019-03-18 10:17:32 +09:00
Hugo Willaume
638571af42 Progress on Dataset meshes 2019-03-17 15:35:42 +09:00
9b42d26f05 Fixed out uniforms not always working, advancing on dataset rendering 2019-03-13 23:32:49 +09:00
8f595cab38 First step of the rework is done : now for manual MeshCreation from code 2019-03-08 20:00:13 +09:00
Hugo Willaume
1bf24da18d Adding the graphicals objs 2019-03-07 21:32:39 +09:00
Hugo Willaume
41188a620b Toon shader and shitton of things added but everything's due for a big refresh anyways 2019-03-07 20:31:25 +09:00
Hugo Willaume
c0ab49c388 small fix to specular lightning 2018-11-28 10:50:50 +09:00
Hugo Willaume
9e895bbcfd Scene with 3 illuminated models : cube sphere teapot 2018-11-28 10:23:34 +09:00
Hugo Willaume
7e546f7d23 CubeColor can be spawned with IBO or VAO in preparation of lighthing application 2018-11-21 10:53:42 +09:00
Hugo Willaume
0b6282a21b crane completed 2018-11-14 21:47:36 +09:00
Hugo Willaume
f020c3dd81 init repo - middle of crane assignment 2018-11-14 10:46:35 +09:00