47 Commits

Author SHA1 Message Date
3bbb233716 Proof that deferred shading is way better at handling a lot of lights 2019-06-17 22:32:53 +09:00
59c3fbd4f6 Finished Forward Shading option as a means of FPS comparison 2019-06-17 12:29:17 +09:00
937c23c1d7 Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools 2019-06-16 23:52:49 +09:00
284650a034 Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClear 2019-06-14 17:32:07 +09:00
Hugo Willaume
c03e998ef3 change of workstation 2019-06-12 17:19:09 +09:00
Hugo Willaume
fe58218c7e Looks like the G-buffer debug is working alright 2019-06-11 19:03:36 +09:00
fe5a3b2541 mobility commit 2019-06-07 11:16:16 +09:00
Hugo Willaume
a9fc5d0cf5 Decided to start off a cleaner base, deleted most of uneeded code for this specific demo 2019-06-05 15:57:28 +09:00
32071d672e Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work 2019-06-03 17:45:39 +09:00
Hugo Willaume
ea937db226 Progress done, changing workstation 2019-06-03 13:09:09 +09:00
Hugo Willaume
81446dee6a Base scene running around 13 FPS with battery on in VS 2019-05-29 09:16:18 +09:00
Hugo Willaume
0775c60b38 Fix merge problems 2019-05-27 15:53:55 +09:00
Hugo Willaume
41798d428a Merge branch 'DeferredShading' 2019-05-27 15:48:40 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
Hugo Willaume
152cb7ca88 Changes to the depth map display - first part of shadow mapping done, second part commented out 2019-05-01 09:21:39 +09:00
Hugo Willaume
615d58e12f Added shader subroutine basic handling 2019-04-17 09:40:28 +09:00
Hugo Willaume
c4776edba1 Added post-process effects : blur, sharpen, grayscale, sepia, sobel edge detection 2019-04-15 22:00:50 +09:00
Hugo Willaume
f404b6ae9b FBO depth_texture working 2019-04-15 14:15:16 +09:00
Hugo Willaume
640244c556 FBO draw to screen ok, now for modyfing the texture 2019-04-15 14:04:20 +09:00
Hugo Willaume
c5b2dd897b 1st part of FBO use is ok, verified through printing FBO to bitmap file 2019-04-15 13:52:39 +09:00
Hugo Willaume
76f320e956 Dynamic ReflectFactor through Shilick's approximation of Fresnel's equation 2019-04-08 14:09:22 +09:00
Hugo Willaume
1978e466dd Added chromatic aberration 2019-04-08 13:56:34 +09:00
Hugo Willaume
0ca64e14cc Added refraction to the skybox shader 2019-04-08 13:49:26 +09:00
Hugo Willaume
91ccda04e4 Added shader-reflected Skybox 2019-04-03 15:06:37 +09:00
Hugo Willaume
b129392d88 Put the skybox shader out of the skybox 2019-04-03 14:36:03 +09:00
Hugo Willaume
893c355511 Displaying a skybox 2019-04-03 11:44:35 +09:00
Hugo Willaume
2457231dbd Starting up on skybox work 2019-04-02 07:59:39 +09:00
Hugo Willaume
1525f40a24 Fixed assignment 2019-04-01 14:16:11 +09:00
d494e9c56d normal mapping done and working 2019-03-27 17:09:42 +09:00
Hugo Willaume
34d4ba33e2 working on Assimp tex-mapping + normal mapping 2019-03-27 12:56:21 +09:00
Hugo Willaume
47c8e8a72e Assimp texture/material loading assignment 2019-03-26 15:23:36 +09:00
1f558e3f1c Spotlight still in the works 2019-03-20 19:01:16 +09:00
87b2b8c28d Merge branch 'master' of https://git.hugowillaume.com/Hurlu/ForkKMUOpenGL 2019-03-20 16:17:18 +09:00
4cd1a9f59c Started work on spotlighting 2019-03-20 16:17:16 +09:00
Hugo Willaume
910ae8e5f0 Functional multiple texture mapping ! 2019-03-20 16:15:44 +09:00
2fbd67f9c6 organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in Dataset 2019-03-19 14:31:31 +09:00
4fbdc1a180 Single-Texture mapping is working ! 2019-03-18 18:45:29 +09:00
Hugo Willaume
909fec23f1 Starting texmapping 2019-03-18 15:20:28 +09:00
babd5c06fd Colored dataset started working : no indexes yet, neither working with standard light 2019-03-18 10:17:32 +09:00
Hugo Willaume
638571af42 Progress on Dataset meshes 2019-03-17 15:35:42 +09:00
9b42d26f05 Fixed out uniforms not always working, advancing on dataset rendering 2019-03-13 23:32:49 +09:00
8f595cab38 First step of the rework is done : now for manual MeshCreation from code 2019-03-08 20:00:13 +09:00
Hugo Willaume
41188a620b Toon shader and shitton of things added but everything's due for a big refresh anyways 2019-03-07 20:31:25 +09:00
Hugo Willaume
9e895bbcfd Scene with 3 illuminated models : cube sphere teapot 2018-11-28 10:23:34 +09:00
Hugo Willaume
7e546f7d23 CubeColor can be spawned with IBO or VAO in preparation of lighthing application 2018-11-21 10:53:42 +09:00
Hugo Willaume
0b6282a21b crane completed 2018-11-14 21:47:36 +09:00
Hugo Willaume
f020c3dd81 init repo - middle of crane assignment 2018-11-14 10:46:35 +09:00