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284650a034
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Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClear
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2019-06-14 17:32:07 +09:00 |
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Hugo Willaume
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fe58218c7e
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Looks like the G-buffer debug is working alright
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2019-06-11 19:03:36 +09:00 |
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fe5a3b2541
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mobility commit
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2019-06-07 11:16:16 +09:00 |
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Hugo Willaume
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a9fc5d0cf5
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Decided to start off a cleaner base, deleted most of uneeded code for this specific demo
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2019-06-05 15:57:28 +09:00 |
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32071d672e
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Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work
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2019-06-03 17:45:39 +09:00 |
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Hugo Willaume
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ea937db226
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Progress done, changing workstation
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2019-06-03 13:09:09 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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