forkkmuopengl/BaseGLProject/DSGeometryPass.vert

24 lines
512 B
GLSL

#version 440
layout(location=0) in vec3 coord3d;
layout(location=1) in vec3 v_normal;
layout(location=2) in vec3 v_color;
layout(location=3) in vec2 v_texmap;
out vec2 TexCoords;
out vec3 FragPos;
out vec3 RawColor;
out vec3 Normal;
uniform mat4 mvp;
uniform mat3 NormalMatrix;
uniform mat4 ModelMatrix;
void main(void)
{
Normal = v_normal * NormalMatrix;
TexCoords = v_texmap;
gl_Position = mvp * vec4(coord3d, 1.0f);
FragPos = (ModelMatrix * vec4(coord3d, 1.0f)).xyz;
//FragPos = gl_Position.xyz;
}