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3bbb233716
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Proof that deferred shading is way better at handling a lot of lights
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2019-06-17 22:32:53 +09:00 |
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937c23c1d7
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Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
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2019-06-16 23:52:49 +09:00 |
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Hugo Willaume
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c03e998ef3
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change of workstation
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2019-06-12 17:19:09 +09:00 |
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Hugo Willaume
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fe58218c7e
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Looks like the G-buffer debug is working alright
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2019-06-11 19:03:36 +09:00 |
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Hugo Willaume
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c5b2dd897b
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1st part of FBO use is ok, verified through printing FBO to bitmap file
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2019-04-15 13:52:39 +09:00 |
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Hugo Willaume
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91ccda04e4
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Added shader-reflected Skybox
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2019-04-03 15:06:37 +09:00 |
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Hugo Willaume
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893c355511
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Displaying a skybox
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2019-04-03 11:44:35 +09:00 |
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Hugo Willaume
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34d4ba33e2
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working on Assimp tex-mapping + normal mapping
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2019-03-27 12:56:21 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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1f558e3f1c
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Spotlight still in the works
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2019-03-20 19:01:16 +09:00 |
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Hugo Willaume
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910ae8e5f0
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Functional multiple texture mapping !
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2019-03-20 16:15:44 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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8f595cab38
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First step of the rework is done : now for manual MeshCreation from code
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2019-03-08 20:00:13 +09:00 |
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