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Hurlu/forkkmuopengl
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56 Commits 2 Branches 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Hurlu
3bbb233716 Proof that deferred shading is way better at handling a lot of lights 2019-06-17 22:32:53 +09:00
Hurlu
937c23c1d7 Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools 2019-06-16 23:52:49 +09:00
Hugo Willaume
c03e998ef3 change of workstation 2019-06-12 17:19:09 +09:00
Hugo Willaume
fe58218c7e Looks like the G-buffer debug is working alright 2019-06-11 19:03:36 +09:00
Hugo Willaume
c5b2dd897b 1st part of FBO use is ok, verified through printing FBO to bitmap file 2019-04-15 13:52:39 +09:00
Hugo Willaume
91ccda04e4 Added shader-reflected Skybox 2019-04-03 15:06:37 +09:00
Hugo Willaume
893c355511 Displaying a skybox 2019-04-03 11:44:35 +09:00
Hugo Willaume
34d4ba33e2 working on Assimp tex-mapping + normal mapping 2019-03-27 12:56:21 +09:00
Hugo Willaume
47c8e8a72e Assimp texture/material loading assignment 2019-03-26 15:23:36 +09:00
Hurlu
1f558e3f1c Spotlight still in the works 2019-03-20 19:01:16 +09:00
Hugo Willaume
910ae8e5f0 Functional multiple texture mapping ! 2019-03-20 16:15:44 +09:00
Hurlu
4fbdc1a180 Single-Texture mapping is working ! 2019-03-18 18:45:29 +09:00
Hurlu
8f595cab38 First step of the rework is done : now for manual MeshCreation from code 2019-03-08 20:00:13 +09:00
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