21 lines
390 B
C++
21 lines
390 B
C++
#pragma once
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#include <map>
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#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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#include "Texture.h"
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struct SceneContext
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{
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std::map<std::string, Light> lights;
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std::map<std::string, float> floatValues;
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glm::mat4x4 viewMatrix;
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glm::mat4x4 projectionMatrix;
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glm::mat4x4 mvpMatrix;
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glm::mat4x4 modelViewMatrix;
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glm::mat3x3 normalMatrix;
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std::map<std::string, Texture> textures;
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}; |