paintjam2020/Scripts/TitleScreen.gd

20 lines
521 B
GDScript

extends Node2D
onready var startGameButton = $Sprite/MarginContainer/HBoxContainer/StartGameButton
onready var quitGameButton = $Sprite/MarginContainer/HBoxContainer/QuitGameButton
func _ready():
startGameButton.grab_focus()
func _process(_delta):
if startGameButton.is_hovered():
startGameButton.grab_focus()
elif quitGameButton.is_hovered():
quitGameButton.grab_focus()
func _on_StartGameButton_pressed():
get_tree().change_scene("res://Scene/GameMap.tscn")
func _on_QuitGame_pressed():
get_tree().quit()