[FIX] removed some warnings and buckets have sprites now

This commit is contained in:
baldas_h 2020-04-05 10:19:45 +02:00
parent 0c59fbccc7
commit e7fc1e9fa7
4 changed files with 2 additions and 13 deletions

View File

@ -4,20 +4,13 @@ onready var spawnPoints = get_tree().get_nodes_in_group("spawn_point")
var bucket = load("res://Scene/Clopinette.tscn")
var scripts = ["res://Scripts/PaintEffects/ConfuseDirections.gd",
"res://Scripts/PaintEffects/Downscale.gd",
"res://Scripts/PaintEffects/Invisibility.gd",
"res://Scripts/PaintEffects/Slippery.gd",
"res://Scripts/PaintEffects/Upscale.gd"]
func spawnBucket():
var newBucket = bucket.instance()
newBucket.scriptName = scripts[randi() % scripts.size()]
self.get_parent().add_child(newBucket)
newBucket.add_to_group("bucket")
newBucket.set_position(spawnPoints[randi() % spawnPoints.size()].get_position())
func _process(delta):
func _process(_delta):
if get_tree().get_nodes_in_group("bucket").empty():
spawnBucket()

View File

@ -16,9 +16,6 @@ func SlipperyRoutine(player, delta):
player.FRICTION /= FrictionFactor
player.MAX_SPEED *= SpeedFactor
var sprite = player.get_node("Sprite")
var coll = player.get_node("CollisionShape2D")
while elapsed < SlipperyTime:
elapsed += yield()

View File

@ -65,7 +65,6 @@ func _physics_process(delta):
func updatePaintEffects(delta):
var sprite = get_node("Sprite")
var updated = []
for rout in coroutines:
if rout != null && rout.is_valid():

View File

@ -6,7 +6,7 @@ onready var quitGameButton = $Sprite/MarginContainer/HBoxContainer/QuitGameButto
func _ready():
startGameButton.grab_focus()
func _process(delta):
func _process(_delta):
if startGameButton.is_hovered():
startGameButton.grab_focus()
elif quitGameButton.is_hovered():