19 lines
408 B
GDScript
19 lines
408 B
GDScript
extends Node2D
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var sprite;
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var area;
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var collider;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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sprite = get_node("Sprite")
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area = get_node("Area2D")
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area.connect("body_entered", self, "onBodyEntered")
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func onBodyEntered(body : PhysicsBody2D):
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queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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