paintjam2020/Scripts/Clopinette.gd

19 lines
408 B
GDScript

extends Node2D
var sprite;
var area;
var collider;
# Called when the node enters the scene tree for the first time.
func _ready():
sprite = get_node("Sprite")
area = get_node("Area2D")
area.connect("body_entered", self, "onBodyEntered")
func onBodyEntered(body : PhysicsBody2D):
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass