extends Node2D var sprite; var area; var collider; # Called when the node enters the scene tree for the first time. func _ready(): sprite = get_node("Sprite") area = get_node("Area2D") area.connect("body_entered", self, "onBodyEntered") func onBodyEntered(body : PhysicsBody2D): queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass