Gnomisme et Gigantisation

This commit is contained in:
Hurlu 2020-04-04 15:57:27 +02:00
parent 1cc6fa6b00
commit 4bd47b9a6c
5 changed files with 143 additions and 7 deletions

View File

@ -28,5 +28,43 @@ shape = SubResource( 1 )
position = Vector2( 221.278, 126.847 )
[node name="Clopinette" parent="." instance=ExtResource( 3 )]
position = Vector2( 149.267, 34.1946 )
position = Vector2( 90.0584, 291.46 )
scriptName = "res://Scripts/PaintEffects/Invisibility.gd"
[node name="Clopinette2" parent="." instance=ExtResource( 3 )]
position = Vector2( 354.897, 298.002 )
scriptName = "res://Scripts/PaintEffects/Upscale.gd"
[node name="Clopinette3" parent="." instance=ExtResource( 3 )]
position = Vector2( 589.812, 295.726 )
scriptName = "res://Scripts/PaintEffects/Downscale.gd"
[node name="Label" type="Label" parent="."]
margin_left = 60.8618
margin_top = 252.548
margin_right = 128.862
margin_bottom = 266.548
text = "Invisibilité"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="."]
margin_left = 313.979
margin_top = 250.273
margin_right = 397.979
margin_bottom = 264.273
text = "Gigantisation"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label3" type="Label" parent="."]
margin_left = 551.169
margin_top = 251.979
margin_right = 635.169
margin_bottom = 265.979
text = "Gnomisme"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,49 @@
extends Node
#The time, in seconds, it should take for the character to grow down
export var GrowDownTime = 2.0
export var IsSmallTime = 5.0
export var GrowBigTime = 1.0
#How much smaller should the player become
export var GrowDownFactor = 5
#How much faster should the player become
export var FastFactor = 8
func DwarfRoutine(player, delta):
var elapsed = delta
var fast_speed = player.MAX_SPEED * FastFactor
var slow_speed = player.MAX_SPEED
var fast_acc = player.ACCELERATION * (FastFactor / 2)
var slow_acc = player.ACCELERATION
var small_scale = player.transform.get_scale() / GrowDownFactor
var big_scale = player.transform.get_scale()
var sprite = player.get_node("Sprite")
var coll = player.get_node("CollisionShape2D")
while elapsed < GrowDownTime:
player.MAX_SPEED = lerp(slow_speed, fast_speed, elapsed / GrowDownTime)
player.ACCELERATION = lerp(slow_acc, fast_acc, elapsed / GrowDownTime)
setScale(sprite, coll, lerp(big_scale, small_scale, elapsed / GrowDownTime))
elapsed += yield()
elapsed -= GrowDownTime;
while elapsed < IsSmallTime:
elapsed += yield()
elapsed -= IsSmallTime;
while elapsed < GrowBigTime:
player.MAX_SPEED = lerp(fast_speed, slow_speed, elapsed / GrowBigTime)
player.ACCELERATION = lerp(fast_acc, slow_acc, elapsed / GrowBigTime)
setScale(sprite, coll, lerp(small_scale, big_scale, elapsed / GrowBigTime))
elapsed += yield()
func setScale(sprite, coll, scale):
sprite.scale = scale;
coll.scale = scale;
func StartEffect(player):
var rout = DwarfRoutine(player, 0)
return rout

View File

@ -3,10 +3,10 @@ extends Node
#The time, in seconds, it should take for the character to fade to FadeOutValue
export var FadeOutTime = 2.0
export var InvisTime = 5.0
export var FadeInTime = 2.0
export var FadeInTime = 1.0
#The alpha value we aim for when fading out
export var FadeOutValue = 0.05
export var FadeOutValue = 0.025
func AlmostFadeOutRoutine(player, delta):
var sprite : Sprite = player.get_node("Sprite")

View File

@ -0,0 +1,49 @@
extends Node
#The time, in seconds, it should take for the character to grow up
export var GrowUpTime = 2.0
export var IsBigTime = 5.0
export var GrowDownTime = 1.0
#How much bigger should the player become
export var GrowUpFactor = 5
#How much slower should the player become
export var SlowFactor = 8
func GiantRoutine(player, delta):
var elapsed = delta
var fast_speed = player.MAX_SPEED
var slow_speed = player.MAX_SPEED / SlowFactor
var fast_acc = player.ACCELERATION
var slow_acc = player.ACCELERATION / SlowFactor
var small_scale = player.transform.get_scale()
var big_scale = player.transform.get_scale() * GrowUpFactor
var sprite = player.get_node("Sprite")
var coll = player.get_node("CollisionShape2D")
while elapsed < GrowUpTime:
player.MAX_SPEED = lerp(fast_speed, slow_speed, elapsed / GrowUpTime)
player.ACCELERATION = lerp(fast_acc, slow_acc, elapsed / GrowUpTime)
setScale(sprite, coll, lerp(small_scale, big_scale, elapsed / GrowUpTime))
elapsed += yield()
elapsed -= GrowUpTime;
while elapsed < IsBigTime:
elapsed += yield()
elapsed -= IsBigTime;
while elapsed < GrowDownTime:
player.MAX_SPEED = lerp(slow_speed, fast_speed, elapsed / GrowDownTime)
player.ACCELERATION = lerp(slow_acc, fast_acc, elapsed / GrowDownTime)
setScale(sprite, coll, lerp(big_scale, small_scale, elapsed / GrowDownTime))
elapsed += yield()
func setScale(sprite, coll, scale):
sprite.scale = scale;
coll.scale = scale;
func StartEffect(player):
var rout = GiantRoutine(player, 0)
return rout

View File

@ -1,9 +1,9 @@
extends KinematicBody2D
const MAX_SPEED = 200
const ACCELERATION = 1000
const FRICTION = 1000
const MAX_LIFE = 30
var MAX_SPEED = 200
var ACCELERATION = 1000
var FRICTION = 1000
var MAX_LIFE = 30
var vel = Vector2.ZERO
var curLife = MAX_LIFE