50 lines
1.5 KiB
GDScript
50 lines
1.5 KiB
GDScript
extends Node
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#The time, in seconds, it should take for the character to grow up
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export var GrowUpTime = 2.0
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export var IsBigTime = 5.0
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export var GrowDownTime = 1.0
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#How much bigger should the player become
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export var GrowUpFactor = 5
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#How much slower should the player become
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export var SlowFactor = 8
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func GiantRoutine(player, delta):
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var elapsed = delta
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var fast_speed = player.MAX_SPEED
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var slow_speed = player.MAX_SPEED / SlowFactor
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var fast_acc = player.ACCELERATION
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var slow_acc = player.ACCELERATION / SlowFactor
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var small_scale = player.transform.get_scale()
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var big_scale = player.transform.get_scale() * GrowUpFactor
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var sprite = player.get_node("Sprite")
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var coll = player.get_node("CollisionShape2D")
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while elapsed < GrowUpTime:
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player.MAX_SPEED = lerp(fast_speed, slow_speed, elapsed / GrowUpTime)
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player.ACCELERATION = lerp(fast_acc, slow_acc, elapsed / GrowUpTime)
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setScale(sprite, coll, lerp(small_scale, big_scale, elapsed / GrowUpTime))
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elapsed += yield()
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elapsed -= GrowUpTime;
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while elapsed < IsBigTime:
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elapsed += yield()
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elapsed -= IsBigTime;
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while elapsed < GrowDownTime:
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player.MAX_SPEED = lerp(slow_speed, fast_speed, elapsed / GrowDownTime)
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player.ACCELERATION = lerp(slow_acc, fast_acc, elapsed / GrowDownTime)
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setScale(sprite, coll, lerp(big_scale, small_scale, elapsed / GrowDownTime))
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elapsed += yield()
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func setScale(sprite, coll, scale):
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sprite.scale = scale;
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coll.scale = scale;
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func StartEffect(player):
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var rout = GiantRoutine(player, 0)
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return rout
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