This commit is contained in:
Hurlu 2020-04-04 14:19:54 +02:00
commit 1baf3ba8f3
4 changed files with 36 additions and 12 deletions

View File

@ -1,13 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Clopinette.gd" type="Script" id=2]
[ext_resource path="res://Scripts/Clopinette.gd" type="Script" id=1]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
[node name="Clopinette" type="Node2D"]
script = ExtResource( 2 )
position = Vector2( 458.947, 226.316 )
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
texture = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]

View File

@ -4,13 +4,14 @@
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 17.014, 16.4616 )
extents = Vector2( 16.1674, 5.57349 )
[node name="Player" type="KinematicBody2D"]
[node name="KinematicBody2D" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 10.3147 )
shape = SubResource( 1 )

View File

@ -1,13 +1,27 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scene/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scene/Clopinette.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 15.6178, 15.7669 )
[node name="World" type="Node2D"]
[node name="Player1" parent="." instance=ExtResource( 1 )]
position = Vector2( 121.087, 85.6409 )
position = Vector2( 119.977, 88.9695 )
[node name="Clopinette4" parent="." instance=ExtResource( 2 )]
position = Vector2( 476.728, 110.06 )
scriptName = "res://Scripts/PaintEffects/Invisibility.gd"
[node name="obstacle" type="StaticBody2D" parent="."]
position = Vector2( 57.697, 87.6551 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="obstacle"]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="obstacle"]
shape = SubResource( 1 )
[node name="Player2" parent="." instance=ExtResource( 1 )]
position = Vector2( 221.278, 126.847 )

View File

@ -3,13 +3,21 @@ extends KinematicBody2D
const MAX_SPEED = 200
const ACCELERATION = 1000
const FRICTION = 1000
const MAX_LIFE = 30
var vel = Vector2.ZERO
var curLife = MAX_LIFE
#onready var animationPlayer = $AnimationPlayer
#onready var animationTree = $AnimationTree
#onready var animationState = animationTree.get("parameters/playback")
func _process(delta):
curLife -= delta
if curLife <= 0:
#fin du game laul
pass
func _physics_process(delta):
var input_vector = Vector2.ZERO