Working on PaintEffects

This commit is contained in:
Hurlu 2020-04-04 14:18:27 +02:00
parent dcc2a258c0
commit fe3e7f712e
6 changed files with 47 additions and 72 deletions

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Clopinette.gd" type="Script" id=2]
[node name="Clopinette" type="Node2D"]

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@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]

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@ -5,18 +5,9 @@
[node name="World" type="Node2D"]
[node name="KinematicBody2D" parent="." instance=ExtResource( 1 )]
[node name="Player1" parent="." instance=ExtResource( 1 )]
position = Vector2( 121.087, 85.6409 )
[node name="Clopinette" parent="." instance=ExtResource( 2 )]
position = Vector2( 128.363, 287.853 )
[node name="Clopinette2" parent="." instance=ExtResource( 2 )]
position = Vector2( 419.87, 371.785 )
[node name="Clopinette3" parent="." instance=ExtResource( 2 )]
position = Vector2( 364.818, 208.433 )
[node name="Clopinette4" parent="." instance=ExtResource( 2 )]
position = Vector2( 476.728, 110.06 )
scriptName = "res://Scripts/PaintEffects/Invisibility.gd"

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@ -1,16 +1,20 @@
extends Node2D
var sprite;
var area;
var collider;
var sprite
var area
var collider
var loadedScript
export(String, FILE, "*.gd") var scriptName
# Called when the node enters the scene tree for the first time.
func _ready():
sprite = get_node("Sprite")
area = get_node("Area2D")
loadedScript = load(scriptName)
area.connect("body_entered", self, "onBodyEntered")
func onBodyEntered(body : PhysicsBody2D):
func onBodyEntered(body : PhysicsBody2D):
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.

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@ -0,0 +1,35 @@
extends Node
#The time, in seconds, it should take for the character to fade to FadeOutValue
export var FadeOutTime = 2.0
#The alpha value we aim for when fading out
export var FadeOutValue = 0.05
var coroutines = []
func AlmostFadeOutRoutine(player, delta):
var sprite : Sprite = get_node("Sprite")
var elapsed = delta
var origin = sprite.get_modulate().a
while sprite.get_modulate().a > FadeOutValue:
var a = lerp(origin, FadeOutValue, elapsed / FadeOutTime)
elapsed += yield()
pass
func StartEffect(player):
var rout = AlmostFadeOutRoutine(player, 0)
coroutines.add(rout)
pass
func FinishEffect():
pass
func UpdateEffect(delta):
for rout in coroutines:
if rout.is_valid():
rout.resume(delta)
else:
coroutines.remove(rout)
pass

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@ -19,61 +19,6 @@ config/name="Paint Jam 2020"
run/main_scene="res://Scene/TestScene.tscn"
config/icon="res://icon.png"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_right2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_left2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
ui_up2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
ui_down2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"