31 lines
758 B
C++
31 lines
758 B
C++
//#pragma once
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//#define GLM_SWIZZLE
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//#define GLM_ENABLE_EXPERIMENTAL
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//#include <glm/glm.hpp>
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//#include <glm/gtx/string_cast.hpp>
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//#include <vector>
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//#include "ADrawable.h"
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//
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//class CheckeredFloor : public ADrawable
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//{
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//private :
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// GLuint _vaoHandle;
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// GLuint _vbo_vertices, _vbo_colors;
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//
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// void genVertices(std::vector<glm::vec4> &vertices,
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// std::vector<glm::vec3> &colors);
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// void setup();
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//
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// glm::vec3 _light_color = {.7f, .7f, .7f};
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// glm::vec3 _dark_color = {.3f, .3f, .3f};
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//
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// int _size;
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// int _squares;
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//
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//public :
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// CheckeredFloor(int size, int squares);
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// ~CheckeredFloor();
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// void draw(ShaderProgram *shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override;
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// DrawableType getType() override;
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//
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//};
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