//#pragma once //#define GLM_SWIZZLE //#define GLM_ENABLE_EXPERIMENTAL //#include //#include //#include //#include "ADrawable.h" // //class CheckeredFloor : public ADrawable //{ //private : // GLuint _vaoHandle; // GLuint _vbo_vertices, _vbo_colors; // // void genVertices(std::vector &vertices, // std::vector &colors); // void setup(); // // glm::vec3 _light_color = {.7f, .7f, .7f}; // glm::vec3 _dark_color = {.3f, .3f, .3f}; // // int _size; // int _squares; // //public : // CheckeredFloor(int size, int squares); // ~CheckeredFloor(); // void draw(ShaderProgram *shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override; // DrawableType getType() override; // //};