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93271a1113
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Added teapot Scene
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2019-06-18 11:47:39 +09:00 |
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3bbb233716
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Proof that deferred shading is way better at handling a lot of lights
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2019-06-17 22:32:53 +09:00 |
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59c3fbd4f6
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Finished Forward Shading option as a means of FPS comparison
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2019-06-17 12:29:17 +09:00 |
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937c23c1d7
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Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
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2019-06-16 23:52:49 +09:00 |
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Hugo Willaume
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c03e998ef3
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change of workstation
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2019-06-12 17:19:09 +09:00 |
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Hugo Willaume
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fe58218c7e
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Looks like the G-buffer debug is working alright
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2019-06-11 19:03:36 +09:00 |
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32071d672e
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Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work
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2019-06-03 17:45:39 +09:00 |
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Hugo Willaume
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81446dee6a
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Base scene running around 13 FPS with battery on in VS
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2019-05-29 09:16:18 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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d494e9c56d
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normal mapping done and working
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2019-03-27 17:09:42 +09:00 |
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Hugo Willaume
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34d4ba33e2
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working on Assimp tex-mapping + normal mapping
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2019-03-27 12:56:21 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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babd5c06fd
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Colored dataset started working : no indexes yet, neither working with standard light
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2019-03-18 10:17:32 +09:00 |
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Hugo Willaume
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9e895bbcfd
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Scene with 3 illuminated models : cube sphere teapot
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2018-11-28 10:23:34 +09:00 |
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Hugo Willaume
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0b6282a21b
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crane completed
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2018-11-14 21:47:36 +09:00 |
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Hugo Willaume
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f020c3dd81
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init repo - middle of crane assignment
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2018-11-14 10:46:35 +09:00 |
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