17 Commits

Author SHA1 Message Date
93271a1113 Added teapot Scene 2019-06-18 11:47:39 +09:00
3bbb233716 Proof that deferred shading is way better at handling a lot of lights 2019-06-17 22:32:53 +09:00
59c3fbd4f6 Finished Forward Shading option as a means of FPS comparison 2019-06-17 12:29:17 +09:00
937c23c1d7 Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools 2019-06-16 23:52:49 +09:00
Hugo Willaume
c03e998ef3 change of workstation 2019-06-12 17:19:09 +09:00
Hugo Willaume
fe58218c7e Looks like the G-buffer debug is working alright 2019-06-11 19:03:36 +09:00
32071d672e Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work 2019-06-03 17:45:39 +09:00
Hugo Willaume
81446dee6a Base scene running around 13 FPS with battery on in VS 2019-05-29 09:16:18 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
d494e9c56d normal mapping done and working 2019-03-27 17:09:42 +09:00
Hugo Willaume
34d4ba33e2 working on Assimp tex-mapping + normal mapping 2019-03-27 12:56:21 +09:00
Hugo Willaume
47c8e8a72e Assimp texture/material loading assignment 2019-03-26 15:23:36 +09:00
4fbdc1a180 Single-Texture mapping is working ! 2019-03-18 18:45:29 +09:00
babd5c06fd Colored dataset started working : no indexes yet, neither working with standard light 2019-03-18 10:17:32 +09:00
Hugo Willaume
9e895bbcfd Scene with 3 illuminated models : cube sphere teapot 2018-11-28 10:23:34 +09:00
Hugo Willaume
0b6282a21b crane completed 2018-11-14 21:47:36 +09:00
Hugo Willaume
f020c3dd81 init repo - middle of crane assignment 2018-11-14 10:46:35 +09:00