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Hurlu/forkkmuopengl
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55 Commits 2 Branches 0 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Hurlu
59c3fbd4f6 Finished Forward Shading option as a means of FPS comparison 2019-06-17 12:29:17 +09:00
Hurlu
284650a034 Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClear 2019-06-14 17:32:07 +09:00
Hugo Willaume
fe58218c7e Looks like the G-buffer debug is working alright 2019-06-11 19:03:36 +09:00
Hurlu
fe5a3b2541 mobility commit 2019-06-07 11:16:16 +09:00
Hugo Willaume
a9fc5d0cf5 Decided to start off a cleaner base, deleted most of uneeded code for this specific demo 2019-06-05 15:57:28 +09:00
Hurlu
32071d672e Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work 2019-06-03 17:45:39 +09:00
Hugo Willaume
ea937db226 Progress done, changing workstation 2019-06-03 13:09:09 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
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