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forkkmuopengl
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4 Commits
Author
SHA1
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Date
Hurlu
59c3fbd4f6
Finished Forward Shading option as a means of FPS comparison
2019-06-17 12:29:17 +09:00
Hurlu
937c23c1d7
Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
2019-06-16 23:52:49 +09:00
Hugo Willaume
c03e998ef3
change of workstation
2019-06-12 17:19:09 +09:00
Hugo Willaume
2f73d0d9cc
Preparing for Deferred Shading development
2019-05-27 15:43:55 +09:00