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32071d672e
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Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work
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2019-06-03 17:45:39 +09:00 |
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Hugo Willaume
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ea937db226
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Progress done, changing workstation
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2019-06-03 13:09:09 +09:00 |
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Hugo Willaume
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81446dee6a
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Base scene running around 13 FPS with battery on in VS
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2019-05-29 09:16:18 +09:00 |
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Hugo Willaume
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0775c60b38
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Fix merge problems
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2019-05-27 15:53:55 +09:00 |
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Hugo Willaume
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41798d428a
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Merge branch 'DeferredShading'
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2019-05-27 15:48:40 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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Hugo Willaume
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152cb7ca88
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Changes to the depth map display - first part of shadow mapping done, second part commented out
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2019-05-01 09:21:39 +09:00 |
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Hugo Willaume
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615d58e12f
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Added shader subroutine basic handling
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2019-04-17 09:40:28 +09:00 |
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Hugo Willaume
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c4776edba1
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Added post-process effects : blur, sharpen, grayscale, sepia, sobel edge detection
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2019-04-15 22:00:50 +09:00 |
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Hugo Willaume
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f404b6ae9b
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FBO depth_texture working
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2019-04-15 14:15:16 +09:00 |
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Hugo Willaume
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640244c556
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FBO draw to screen ok, now for modyfing the texture
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2019-04-15 14:04:20 +09:00 |
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Hugo Willaume
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c5b2dd897b
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1st part of FBO use is ok, verified through printing FBO to bitmap file
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2019-04-15 13:52:39 +09:00 |
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Hugo Willaume
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76f320e956
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Dynamic ReflectFactor through Shilick's approximation of Fresnel's equation
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2019-04-08 14:09:22 +09:00 |
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Hugo Willaume
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1978e466dd
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Added chromatic aberration
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2019-04-08 13:56:34 +09:00 |
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Hugo Willaume
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0ca64e14cc
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Added refraction to the skybox shader
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2019-04-08 13:49:26 +09:00 |
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Hugo Willaume
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91ccda04e4
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Added shader-reflected Skybox
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2019-04-03 15:06:37 +09:00 |
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Hugo Willaume
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b129392d88
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Put the skybox shader out of the skybox
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2019-04-03 14:36:03 +09:00 |
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Hugo Willaume
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893c355511
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Displaying a skybox
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2019-04-03 11:44:35 +09:00 |
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Hugo Willaume
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2457231dbd
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Starting up on skybox work
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2019-04-02 07:59:39 +09:00 |
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Hugo Willaume
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1525f40a24
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Fixed assignment
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2019-04-01 14:16:11 +09:00 |
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d494e9c56d
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normal mapping done and working
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2019-03-27 17:09:42 +09:00 |
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Hugo Willaume
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34d4ba33e2
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working on Assimp tex-mapping + normal mapping
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2019-03-27 12:56:21 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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1f558e3f1c
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Spotlight still in the works
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2019-03-20 19:01:16 +09:00 |
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87b2b8c28d
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Merge branch 'master' of https://git.hugowillaume.com/Hurlu/ForkKMUOpenGL
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2019-03-20 16:17:18 +09:00 |
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4cd1a9f59c
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Started work on spotlighting
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2019-03-20 16:17:16 +09:00 |
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Hugo Willaume
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910ae8e5f0
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Functional multiple texture mapping !
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2019-03-20 16:15:44 +09:00 |
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2fbd67f9c6
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organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in Dataset
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2019-03-19 14:31:31 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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Hugo Willaume
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909fec23f1
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Starting texmapping
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2019-03-18 15:20:28 +09:00 |
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babd5c06fd
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Colored dataset started working : no indexes yet, neither working with standard light
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2019-03-18 10:17:32 +09:00 |
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Hugo Willaume
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638571af42
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Progress on Dataset meshes
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2019-03-17 15:35:42 +09:00 |
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9b42d26f05
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Fixed out uniforms not always working, advancing on dataset rendering
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2019-03-13 23:32:49 +09:00 |
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8f595cab38
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First step of the rework is done : now for manual MeshCreation from code
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2019-03-08 20:00:13 +09:00 |
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Hugo Willaume
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41188a620b
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Toon shader and shitton of things added but everything's due for a big refresh anyways
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2019-03-07 20:31:25 +09:00 |
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Hugo Willaume
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9e895bbcfd
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Scene with 3 illuminated models : cube sphere teapot
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2018-11-28 10:23:34 +09:00 |
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Hugo Willaume
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7e546f7d23
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CubeColor can be spawned with IBO or VAO in preparation of lighthing application
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2018-11-21 10:53:42 +09:00 |
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Hugo Willaume
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0b6282a21b
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crane completed
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2018-11-14 21:47:36 +09:00 |
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Hugo Willaume
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f020c3dd81
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init repo - middle of crane assignment
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2018-11-14 10:46:35 +09:00 |
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