Hugo Willaume
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152cb7ca88
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Changes to the depth map display - first part of shadow mapping done, second part commented out
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2019-05-01 09:21:39 +09:00 |
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Hugo Willaume
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c5b2dd897b
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1st part of FBO use is ok, verified through printing FBO to bitmap file
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2019-04-15 13:52:39 +09:00 |
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Hugo Willaume
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893c355511
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Displaying a skybox
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2019-04-03 11:44:35 +09:00 |
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Hugo Willaume
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34d4ba33e2
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working on Assimp tex-mapping + normal mapping
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2019-03-27 12:56:21 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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87b2b8c28d
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Merge branch 'master' of https://git.hugowillaume.com/Hurlu/ForkKMUOpenGL
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2019-03-20 16:17:18 +09:00 |
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4cd1a9f59c
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Started work on spotlighting
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2019-03-20 16:17:16 +09:00 |
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Hugo Willaume
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910ae8e5f0
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Functional multiple texture mapping !
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2019-03-20 16:15:44 +09:00 |
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2fbd67f9c6
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organized the MyGLWindow::setup() in subfunctions, added support for indexed items in Dataset, added a Sphere object in Dataset
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2019-03-19 14:31:31 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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Hugo Willaume
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909fec23f1
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Starting texmapping
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2019-03-18 15:20:28 +09:00 |
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9b42d26f05
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Fixed out uniforms not always working, advancing on dataset rendering
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2019-03-13 23:32:49 +09:00 |
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8f595cab38
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First step of the rework is done : now for manual MeshCreation from code
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2019-03-08 20:00:13 +09:00 |
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Hugo Willaume
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41188a620b
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Toon shader and shitton of things added but everything's due for a big refresh anyways
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2019-03-07 20:31:25 +09:00 |
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Hugo Willaume
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9e895bbcfd
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Scene with 3 illuminated models : cube sphere teapot
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2018-11-28 10:23:34 +09:00 |
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Hugo Willaume
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0b6282a21b
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crane completed
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2018-11-14 21:47:36 +09:00 |
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Hugo Willaume
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f020c3dd81
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init repo - middle of crane assignment
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2018-11-14 10:46:35 +09:00 |
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