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Hurlu/forkkmuopengl
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56 Commits 2 Branches 0 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Hurlu
32071d672e Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work 2019-06-03 17:45:39 +09:00
Hugo Willaume
41798d428a Merge branch 'DeferredShading' 2019-05-27 15:48:40 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
Hugo Willaume
152cb7ca88 Changes to the depth map display - first part of shadow mapping done, second part commented out 2019-05-01 09:21:39 +09:00
Hugo Willaume
615d58e12f Added shader subroutine basic handling 2019-04-17 09:40:28 +09:00
Hugo Willaume
c4776edba1 Added post-process effects : blur, sharpen, grayscale, sepia, sobel edge detection 2019-04-15 22:00:50 +09:00
Hugo Willaume
f404b6ae9b FBO depth_texture working 2019-04-15 14:15:16 +09:00
Hugo Willaume
640244c556 FBO draw to screen ok, now for modyfing the texture 2019-04-15 14:04:20 +09:00
Hugo Willaume
c5b2dd897b 1st part of FBO use is ok, verified through printing FBO to bitmap file 2019-04-15 13:52:39 +09:00
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