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32071d672e
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Adding nanosuit for testing purposes, struggling on making that god damned Gbuffer work
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2019-06-03 17:45:39 +09:00 |
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Hugo Willaume
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41798d428a
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Merge branch 'DeferredShading'
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2019-05-27 15:48:40 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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Hugo Willaume
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152cb7ca88
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Changes to the depth map display - first part of shadow mapping done, second part commented out
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2019-05-01 09:21:39 +09:00 |
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Hugo Willaume
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615d58e12f
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Added shader subroutine basic handling
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2019-04-17 09:40:28 +09:00 |
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Hugo Willaume
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c4776edba1
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Added post-process effects : blur, sharpen, grayscale, sepia, sobel edge detection
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2019-04-15 22:00:50 +09:00 |
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Hugo Willaume
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f404b6ae9b
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FBO depth_texture working
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2019-04-15 14:15:16 +09:00 |
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Hugo Willaume
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640244c556
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FBO draw to screen ok, now for modyfing the texture
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2019-04-15 14:04:20 +09:00 |
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Hugo Willaume
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c5b2dd897b
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1st part of FBO use is ok, verified through printing FBO to bitmap file
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2019-04-15 13:52:39 +09:00 |
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