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253df31799
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Less lights but more powerful ones in the cube scenes, to serve as a better comparison between the two types of lighting shading.
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2019-06-18 18:40:00 +09:00 |
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93271a1113
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Added teapot Scene
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2019-06-18 11:47:39 +09:00 |
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3bbb233716
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Proof that deferred shading is way better at handling a lot of lights
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2019-06-17 22:32:53 +09:00 |
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937c23c1d7
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Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
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2019-06-16 23:52:49 +09:00 |
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Hugo Willaume
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fe58218c7e
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Looks like the G-buffer debug is working alright
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2019-06-11 19:03:36 +09:00 |
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Hugo Willaume
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81446dee6a
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Base scene running around 13 FPS with battery on in VS
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2019-05-29 09:16:18 +09:00 |
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Hugo Willaume
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2f73d0d9cc
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Preparing for Deferred Shading development
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2019-05-27 15:43:55 +09:00 |
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Hugo Willaume
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0ca64e14cc
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Added refraction to the skybox shader
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2019-04-08 13:49:26 +09:00 |
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d494e9c56d
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normal mapping done and working
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2019-03-27 17:09:42 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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Hugo Willaume
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9e895bbcfd
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Scene with 3 illuminated models : cube sphere teapot
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2018-11-28 10:23:34 +09:00 |
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Hugo Willaume
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f020c3dd81
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init repo - middle of crane assignment
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2018-11-14 10:46:35 +09:00 |
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