Logo
Explore Help
Sign In
Hurlu/forkkmuopengl
1
0
Fork 0
You've already forked forkkmuopengl
Code Issues Pull Requests Projects Releases Wiki Activity
56 Commits 2 Branches 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Hurlu
253df31799 Less lights but more powerful ones in the cube scenes, to serve as a better comparison between the two types of lighting shading. 2019-06-18 18:40:00 +09:00
Hurlu
93271a1113 Added teapot Scene 2019-06-18 11:47:39 +09:00
Hurlu
3bbb233716 Proof that deferred shading is way better at handling a lot of lights 2019-06-17 22:32:53 +09:00
Hurlu
937c23c1d7 Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools 2019-06-16 23:52:49 +09:00
Hugo Willaume
fe58218c7e Looks like the G-buffer debug is working alright 2019-06-11 19:03:36 +09:00
Hugo Willaume
81446dee6a Base scene running around 13 FPS with battery on in VS 2019-05-29 09:16:18 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
Hugo Willaume
0ca64e14cc Added refraction to the skybox shader 2019-04-08 13:49:26 +09:00
Hurlu
d494e9c56d normal mapping done and working 2019-03-27 17:09:42 +09:00
Hugo Willaume
47c8e8a72e Assimp texture/material loading assignment 2019-03-26 15:23:36 +09:00
Hugo Willaume
9e895bbcfd Scene with 3 illuminated models : cube sphere teapot 2018-11-28 10:23:34 +09:00
Hugo Willaume
f020c3dd81 init repo - middle of crane assignment 2018-11-14 10:46:35 +09:00
Powered by Gitea Version: 1.23.8 Page: 233ms Template: 26ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API