Hugo Willaume
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a9fc5d0cf5
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Decided to start off a cleaner base, deleted most of uneeded code for this specific demo
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2019-06-05 15:57:28 +09:00 |
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Hugo Willaume
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615d58e12f
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Added shader subroutine basic handling
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2019-04-17 09:40:28 +09:00 |
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Hugo Willaume
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0ca64e14cc
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Added refraction to the skybox shader
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2019-04-08 13:49:26 +09:00 |
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Hugo Willaume
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91ccda04e4
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Added shader-reflected Skybox
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2019-04-03 15:06:37 +09:00 |
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Hugo Willaume
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b129392d88
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Put the skybox shader out of the skybox
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2019-04-03 14:36:03 +09:00 |
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Hugo Willaume
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47c8e8a72e
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Assimp texture/material loading assignment
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2019-03-26 15:23:36 +09:00 |
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87b2b8c28d
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Merge branch 'master' of https://git.hugowillaume.com/Hurlu/ForkKMUOpenGL
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2019-03-20 16:17:18 +09:00 |
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4cd1a9f59c
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Started work on spotlighting
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2019-03-20 16:17:16 +09:00 |
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Hugo Willaume
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910ae8e5f0
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Functional multiple texture mapping !
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2019-03-20 16:15:44 +09:00 |
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4fbdc1a180
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Single-Texture mapping is working !
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2019-03-18 18:45:29 +09:00 |
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Hugo Willaume
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909fec23f1
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Starting texmapping
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2019-03-18 15:20:28 +09:00 |
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9b42d26f05
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Fixed out uniforms not always working, advancing on dataset rendering
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2019-03-13 23:32:49 +09:00 |
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8f595cab38
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First step of the rework is done : now for manual MeshCreation from code
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2019-03-08 20:00:13 +09:00 |
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