16 Commits

Author SHA1 Message Date
937c23c1d7 Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools 2019-06-16 23:52:49 +09:00
Hugo Willaume
a9fc5d0cf5 Decided to start off a cleaner base, deleted most of uneeded code for this specific demo 2019-06-05 15:57:28 +09:00
Hugo Willaume
2f73d0d9cc Preparing for Deferred Shading development 2019-05-27 15:43:55 +09:00
Hugo Willaume
1525f40a24 Fixed assignment 2019-04-01 14:16:11 +09:00
d494e9c56d normal mapping done and working 2019-03-27 17:09:42 +09:00
1ea93fa5e2 Assimp loading of huge meshes full of textures is working 2019-03-27 15:43:55 +09:00
Hugo Willaume
34d4ba33e2 working on Assimp tex-mapping + normal mapping 2019-03-27 12:56:21 +09:00
Hugo Willaume
47c8e8a72e Assimp texture/material loading assignment 2019-03-26 15:23:36 +09:00
Hugo Willaume
910ae8e5f0 Functional multiple texture mapping ! 2019-03-20 16:15:44 +09:00
4fbdc1a180 Single-Texture mapping is working ! 2019-03-18 18:45:29 +09:00
Hugo Willaume
909fec23f1 Starting texmapping 2019-03-18 15:20:28 +09:00
babd5c06fd Colored dataset started working : no indexes yet, neither working with standard light 2019-03-18 10:17:32 +09:00
Hugo Willaume
638571af42 Progress on Dataset meshes 2019-03-17 15:35:42 +09:00
9b42d26f05 Fixed out uniforms not always working, advancing on dataset rendering 2019-03-13 23:32:49 +09:00
8f595cab38 First step of the rework is done : now for manual MeshCreation from code 2019-03-08 20:00:13 +09:00
Hugo Willaume
41188a620b Toon shader and shitton of things added but everything's due for a big refresh anyways 2019-03-07 20:31:25 +09:00