|
937c23c1d7
|
Deferred lighting is working, currently adding forward redering as a comparison, also working on the sceneswapping and light manipulation tools
|
2019-06-16 23:52:49 +09:00 |
|
|
284650a034
|
Started workaround for textured .objs (not really finished), addded depth buffer and fixed emplacement of the glClear
|
2019-06-14 17:32:07 +09:00 |
|
Hugo Willaume
|
fe58218c7e
|
Looks like the G-buffer debug is working alright
|
2019-06-11 19:03:36 +09:00 |
|
Hugo Willaume
|
615d58e12f
|
Added shader subroutine basic handling
|
2019-04-17 09:40:28 +09:00 |
|
|
8f595cab38
|
First step of the rework is done : now for manual MeshCreation from code
|
2019-03-08 20:00:13 +09:00 |
|
Hugo Willaume
|
f020c3dd81
|
init repo - middle of crane assignment
|
2018-11-14 10:46:35 +09:00 |
|