This commit is contained in:
Hugo Willaume 2019-06-14 16:23:12 +09:00
commit 03be372af2

View File

@ -361,7 +361,7 @@ void Mesh::draw(SceneContext &ctx) {
shader.addUniform("mvp", ctx.mvpMatrix); shader.addUniform("mvp", ctx.mvpMatrix);
shader.addUniform("NormalMatrix", ctx.normalMatrix); shader.addUniform("NormalMatrix", ctx.normalMatrix);
shader.addUniform("ModelMatrix", ctx.modelMatrix); shader.addUniform("ModelMatrix", ctx.modelMatrix);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures["0"].tex_ref); glBindTexture(GL_TEXTURE_2D, textures["0"].tex_ref);