20 lines
433 B
GDScript
20 lines
433 B
GDScript
extends Node2D
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var sprite
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var area
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var collider
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var loadedScript
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export(String, FILE, "*.gd") var scriptName
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# Called when the node enters the scene tree for the first time.
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func _ready():
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sprite = get_node("Sprite")
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area = get_node("Area2D")
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loadedScript = load(scriptName).new()
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area.connect("body_entered", self, "onBodyEntered")
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func onBodyEntered(body):
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body.addCoroutine(loadedScript.StartEffect(body))
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queue_free()
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