46 lines
1.5 KiB
GDScript

extends Node
#The time, in seconds, it should take for the character to grow up
export var GrowUpTime = 2.0
export var IsBigTime = 5.0
export var GrowDownTime = 1.0
#How much bigger should the player become
export var GrowUpFactor = 5
#How much slower should the player become
export var SlowFactor = 1.0 / 6.0
func GiantRoutine(player, delta):
var elapsed = delta
var small_scale = player.transform.get_scale()
var big_scale = player.transform.get_scale() * GrowUpFactor
var sprite = player.get_node("Sprite")
var coll = player.get_node("CollisionShape2D")
var conf = player.get_node("ConfusionStars")
while elapsed < GrowUpTime:
player.SPEED_FACTORS.append(lerp(1, SlowFactor, elapsed / GrowUpTime))
player.ACCELERATION_FACTORS.append(lerp(1, SlowFactor, elapsed / GrowUpTime))
player.SCALE_FACTORS.append(lerp(1, GrowUpFactor, elapsed / GrowUpTime))
elapsed += yield()
elapsed -= GrowUpTime;
while elapsed < IsBigTime:
player.SPEED_FACTORS.append(SlowFactor)
player.ACCELERATION_FACTORS.append(SlowFactor)
player.SCALE_FACTORS.append(GrowUpFactor)
elapsed += yield()
elapsed -= IsBigTime;
while elapsed < GrowDownTime:
player.SPEED_FACTORS.append(lerp(SlowFactor, 1, elapsed / GrowDownTime))
player.ACCELERATION_FACTORS.append(lerp(SlowFactor, 1, elapsed / GrowDownTime))
player.SCALE_FACTORS.append(lerp(GrowUpFactor, 1, elapsed / GrowDownTime))
elapsed += yield()
func StartEffect(player):
var rout = GiantRoutine(player, 0)
return rout