paintjam2020/Scripts/Clopinette.gd
2020-04-04 17:43:47 +02:00

31 lines
833 B
GDScript

extends Node2D
var sprite
var area
var collider
var loadedScript
export(String, FILE, "*.gd") var scriptName
var scriptSprite = { "Invisibility": "black",
"Slippery": "blue",
"Upscale": "red",
"ConfuseDirections": "yellow"}
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
sprite = get_node("Sprite")
area = get_node("Area2D")
if scriptName != "":
loadedScript = load(scriptName).new()
else:
var i = randi() % scriptSprite.size()
loadedScript = load("res://Scripts/PaintEffects/" + scriptSprite.keys()[i] + ".gd").new()
sprite.texture = load("res://Assets/Buckets/" + scriptSprite.values()[i] + "_bucket.png")
area.connect("body_entered", self, "onBodyEntered")
func onBodyEntered(body):
body.addCoroutine(loadedScript.StartEffect(body))
queue_free()