paintjam2020/Scene/Player.tscn
2020-04-04 22:17:51 +02:00

235 lines
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[gd_scene load_steps=26 format=2]
[ext_resource path="res://Assets/spriteset test.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 15.5015, 46.849 )
[sub_resource type="Animation" id=2]
resource_name = "IdleDown"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 7 ]
}
[sub_resource type="Animation" id=3]
resource_name = "IdleLeft"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 14 ]
}
[sub_resource type="Animation" id=4]
resource_name = "IdleRight"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "IdleTop"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 21 ]
}
[sub_resource type="Animation" id=6]
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 8, 9, 10, 11, 12, 13, 7 ]
}
[sub_resource type="Animation" id=7]
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 15, 16, 17, 18, 19, 20, 14 ]
}
[sub_resource type="Animation" id=8]
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 0 ]
}
[sub_resource type="Animation" id=9]
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 22, 23, 24, 25, 26, 27, 21 ]
}
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "IdleLeft"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "IdleDown"
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "IdleRight"
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "IdleTop"
[sub_resource type="AnimationNodeBlendSpace2D" id=14]
blend_point_0/node = SubResource( 10 )
blend_point_0/pos = Vector2( -1.1, 0 )
blend_point_1/node = SubResource( 11 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 12 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 13 )
blend_point_3/pos = Vector2( 0, -1 )
min_space = Vector2( -1.1, -1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "RunLeft"
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "RunDown"
[sub_resource type="AnimationNodeAnimation" id=17]
animation = "RunRight"
[sub_resource type="AnimationNodeAnimation" id=18]
animation = "RunUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=19]
blend_point_0/node = SubResource( 15 )
blend_point_0/pos = Vector2( -1.1, 0 )
blend_point_1/node = SubResource( 16 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 17 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 18 )
blend_point_3/pos = Vector2( 0, -1 )
min_space = Vector2( -1.1, -1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
[sub_resource type="AnimationNodeStateMachine" id=22]
states/Idle/node = SubResource( 14 )
states/Idle/position = Vector2( 408, 64 )
states/Run/node = SubResource( 19 )
states/Run/position = Vector2( 632, 64 )
transitions = [ "Idle", "Run", SubResource( 20 ), "Run", "Idle", SubResource( 21 ) ]
start_node = "Idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=23]
[node name="KinematicBody2D" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
z_index = 2
texture = ExtResource( 1 )
hframes = 28
frame = 14
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.263519, 0.0374289 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/IdleDown = SubResource( 2 )
anims/IdleLeft = SubResource( 3 )
anims/IdleRight = SubResource( 4 )
anims/IdleTop = SubResource( 5 )
anims/RunDown = SubResource( 6 )
anims/RunLeft = SubResource( 7 )
anims/RunRight = SubResource( 8 )
anims/RunUp = SubResource( 9 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 22 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 23 )
parameters/Idle/blend_position = Vector2( -1.1, 0.0314158 )
parameters/Run/blend_position = Vector2( -0.0925897, 0.517895 )