paintjam2020/Scripts/TitleScreen.gd
2020-04-05 16:35:01 +02:00

26 lines
623 B
GDScript

extends Node2D
onready var startGameButton = $TitleScreen/StartButton
onready var quitGameButton = $TitleScreen/QuitButton
onready var titleScreen = $TitleScreen
onready var controls = $Controls
func _ready():
startGameButton.grab_focus()
func _process(_delta):
if startGameButton.is_hovered():
startGameButton.grab_focus()
elif quitGameButton.is_hovered():
quitGameButton.grab_focus()
func _on_StartButton_pressed():
get_tree().change_scene("res://Scene/GameMap.tscn")
func _on_QuitButton_pressed():
get_tree().quit()
func _on_ControlsButton_pressed():
titleScreen.visible = false
controls.visible = true