extends Node2D var sprite var area var collider var loadedScript export(String, FILE, "*.gd") var scriptName # Called when the node enters the scene tree for the first time. func _ready(): sprite = get_node("Sprite") area = get_node("Area2D") loadedScript = load(scriptName) area.connect("body_entered", self, "onBodyEntered") func onBodyEntered(body : PhysicsBody2D): queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass