extends Node #The time, in seconds, it should take for the character to grow up export var SlipperyTime = 7.5 #How much less friction should the player have export var FrictionFactor = 20 export var SpeedFactor = 3 func SlipperyRoutine(player, delta): var elapsed = delta player.get_node("ConfusionStars").visible = true var tex = load("res://Assets/Patain.png") player.get_node("ConfusionStars/Path2D/PathFollow2D/Sprite").texture = tex player.get_node("ConfusionStars/Path2D/PathFollow2D2/Sprite").texture = tex var originalFriction = player.FRICTION var originalSpeed = player.MAX_SPEED player.FRICTION /= FrictionFactor player.MAX_SPEED *= SpeedFactor while elapsed < SlipperyTime: elapsed += yield() player.get_node("ConfusionStars").visible = false player.FRICTION = originalFriction player.MAX_SPEED = originalSpeed func StartEffect(player): var rout = SlipperyRoutine(player, 0) return rout