extends Node2D onready var startGameButton = $TitleScreen/StartButton onready var quitGameButton = $TitleScreen/QuitButton onready var titleScreen = $TitleScreen onready var controls = $Controls func _ready(): startGameButton.grab_focus() func _process(_delta): if startGameButton.is_hovered(): startGameButton.grab_focus() elif quitGameButton.is_hovered(): quitGameButton.grab_focus() func _on_StartButton_pressed(): get_tree().change_scene("res://Scene/GameMap.tscn") func _on_QuitButton_pressed(): get_tree().quit() func _on_ControlsButton_pressed(): titleScreen.visible = false controls.visible = true