extends Node2D onready var startGameButton = $Sprite/MarginContainer/HBoxContainer/StartGameButton onready var quitGameButton = $Sprite/MarginContainer/HBoxContainer/QuitGameButton func _ready(): startGameButton.grab_focus() func _process(delta): if startGameButton.is_hovered(): startGameButton.grab_focus() elif quitGameButton.is_hovered(): quitGameButton.grab_focus() func _on_StartGameButton_pressed(): get_tree().change_scene("res://Scene/TestScene.tscn") func _on_QuitGame_pressed(): get_tree().quit()