[gd_scene load_steps=26 format=2] [ext_resource path="res://Assets/spriteset test.png" type="Texture" id=1] [ext_resource path="res://Scripts/Player.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 15.5015, 46.849 ) [sub_resource type="Animation" id=6] resource_name = "IdleDown" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 7 ] } [sub_resource type="Animation" id=7] resource_name = "IdleLeft" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 14 ] } [sub_resource type="Animation" id=8] resource_name = "IdleRight" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=9] resource_name = "IdleTop" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 21 ] } [sub_resource type="Animation" id=2] resource_name = "RunDown" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 8, 9, 10, 11, 12, 13, 7 ] } [sub_resource type="Animation" id=3] resource_name = "RunLeft" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 15, 16, 17, 18, 19, 20, 14 ] } [sub_resource type="Animation" id=4] resource_name = "RunRight" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 0 ] } [sub_resource type="Animation" id=5] resource_name = "RunUp" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 22, 23, 24, 25, 26, 27, 21 ] } [sub_resource type="AnimationNodeAnimation" id=10] animation = "IdleLeft" [sub_resource type="AnimationNodeAnimation" id=11] animation = "IdleDown" [sub_resource type="AnimationNodeAnimation" id=12] animation = "IdleRight" [sub_resource type="AnimationNodeAnimation" id=13] animation = "IdleTop" [sub_resource type="AnimationNodeBlendSpace2D" id=14] blend_point_0/node = SubResource( 10 ) blend_point_0/pos = Vector2( -1.1, 0 ) blend_point_1/node = SubResource( 11 ) blend_point_1/pos = Vector2( 0, 1.1 ) blend_point_2/node = SubResource( 12 ) blend_point_2/pos = Vector2( 1, 0 ) blend_point_3/node = SubResource( 13 ) blend_point_3/pos = Vector2( 0, -1 ) min_space = Vector2( -1.1, -1 ) max_space = Vector2( 1, 1.1 ) blend_mode = 1 [sub_resource type="AnimationNodeAnimation" id=15] animation = "RunLeft" [sub_resource type="AnimationNodeAnimation" id=16] animation = "RunDown" [sub_resource type="AnimationNodeAnimation" id=17] animation = "RunRight" [sub_resource type="AnimationNodeAnimation" id=18] animation = "RunUp" [sub_resource type="AnimationNodeBlendSpace2D" id=19] blend_point_0/node = SubResource( 15 ) blend_point_0/pos = Vector2( -1.1, 0 ) blend_point_1/node = SubResource( 16 ) blend_point_1/pos = Vector2( 0, 1.1 ) blend_point_2/node = SubResource( 17 ) blend_point_2/pos = Vector2( 1, 0 ) blend_point_3/node = SubResource( 18 ) blend_point_3/pos = Vector2( 0, -1 ) min_space = Vector2( -1.1, -1 ) max_space = Vector2( 1, 1.1 ) blend_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id=20] [sub_resource type="AnimationNodeStateMachineTransition" id=21] [sub_resource type="AnimationNodeStateMachine" id=22] states/Idle/node = SubResource( 14 ) states/Idle/position = Vector2( 408, 64 ) states/Run/node = SubResource( 19 ) states/Run/position = Vector2( 632, 64 ) transitions = [ "Idle", "Run", SubResource( 20 ), "Run", "Idle", SubResource( 21 ) ] start_node = "Idle" [sub_resource type="AnimationNodeStateMachinePlayback" id=23] [node name="KinematicBody2D" type="KinematicBody2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 28 frame = 9 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.681107, -0.583321 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/IdleDown = SubResource( 6 ) anims/IdleLeft = SubResource( 7 ) anims/IdleRight = SubResource( 8 ) anims/IdleTop = SubResource( 9 ) anims/RunDown = SubResource( 2 ) anims/RunLeft = SubResource( 3 ) anims/RunRight = SubResource( 4 ) anims/RunUp = SubResource( 5 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 22 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 23 ) parameters/Idle/blend_position = Vector2( -1.1, 0.0314158 ) parameters/Run/blend_position = Vector2( -0.0925897, 0.517895 )