[gd_scene load_steps=5 format=2] [ext_resource path="res://Scene/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2] [ext_resource path="res://Scripts/GameManager.gd" type="Script" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 15.6178, 15.7669 ) [node name="World" type="Node2D"] [node name="Player1" parent="." instance=ExtResource( 1 )] position = Vector2( 119.977, 88.9695 ) [node name="obstacle" type="StaticBody2D" parent="."] position = Vector2( 48.1613, 83.2278 ) __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="obstacle"] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="obstacle"] shape = SubResource( 1 ) [node name="Player2" parent="." instance=ExtResource( 1 )] position = Vector2( 221.278, 126.847 ) [node name="GameManager" type="Node2D" parent="."] script = ExtResource( 3 ) [node name="SpawnPoint" type="Node2D" parent="." groups=[ "spawn_point", ]] position = Vector2( 272.415, 35.2101 ) [node name="SpawnPoint2" type="Node2D" parent="." groups=[ "spawn_point", ]] position = Vector2( 65.7874, 32.4304 )