extends Node #The time, in seconds, it should take for the character to grow up export var SlipperyTime = 7.5 #How much less friction should the player have export var FrictionFactor = 20 export var SpeedFactor = 3 func SlipperyRoutine(player, delta): var elapsed = delta var originalFriction = player.FRICTION var originalSpeed = player.MAX_SPEED player.FRICTION /= FrictionFactor player.MAX_SPEED *= SpeedFactor while elapsed < SlipperyTime: elapsed += yield() player.FRICTION = originalFriction player.MAX_SPEED = originalSpeed func StartEffect(player): var rout = SlipperyRoutine(player, 0) return rout