extends Control func showEndGameWindow(playerName): var audioPlayer = get_parent().get_node("EndGameTheme") audioPlayer.play() get_tree().paused = true self.visible = true get_node("/root/World/CanvasLayer/Window/WinnerPopUp/WinnerName").text = playerName func _on_RestartButton_pressed(): get_tree().paused = false get_tree().reload_current_scene() func _on_QuitButton_pressed(): get_tree().quit()