[EDIT] implemented animation

This commit is contained in:
baldas_h 2020-04-04 16:33:25 +02:00
parent 123f88e38d
commit 787d20463e
6 changed files with 332 additions and 23 deletions

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Assets/spriteset test.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/spriteset test.png-0553e234092c6eb7487a24328c16a2f4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/spriteset test.png"
dest_files=[ "res://.import/spriteset test.png-0553e234092c6eb7487a24328c16a2f4.stex" ]
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compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
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process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,17 +1,237 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=26 format=2]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Assets/spriteset test.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16.1674, 5.57349 )
extents = Vector2( 15.5015, 46.849 )
[sub_resource type="Animation" id=6]
resource_name = "IdleDown"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 7 ]
}
[sub_resource type="Animation" id=7]
resource_name = "IdleLeft"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 14 ]
}
[sub_resource type="Animation" id=8]
resource_name = "IdleRight"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=9]
resource_name = "IdleTop"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 21 ]
}
[sub_resource type="Animation" id=2]
resource_name = "RunDown"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 8, 9, 10, 11, 12, 13, 7 ]
}
[sub_resource type="Animation" id=3]
resource_name = "RunLeft"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 15, 16, 17, 18, 19, 20, 14 ]
}
[sub_resource type="Animation" id=4]
resource_name = "RunRight"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "RunUp"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 22, 23, 24, 25, 26, 27, 21 ]
}
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "IdleLeft"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "IdleDown"
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "IdleRight"
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "IdleTop"
[sub_resource type="AnimationNodeBlendSpace2D" id=14]
blend_point_0/node = SubResource( 10 )
blend_point_0/pos = Vector2( -1.1, 0 )
blend_point_1/node = SubResource( 11 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 12 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 13 )
blend_point_3/pos = Vector2( 0, -1 )
min_space = Vector2( -1.1, -1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "RunLeft"
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "RunDown"
[sub_resource type="AnimationNodeAnimation" id=17]
animation = "RunRight"
[sub_resource type="AnimationNodeAnimation" id=18]
animation = "RunUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=19]
blend_point_0/node = SubResource( 15 )
blend_point_0/pos = Vector2( -1.1, 0 )
blend_point_1/node = SubResource( 16 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 17 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 18 )
blend_point_3/pos = Vector2( 0, -1 )
min_space = Vector2( -1.1, -1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
[sub_resource type="AnimationNodeStateMachine" id=22]
states/Idle/node = SubResource( 14 )
states/Idle/position = Vector2( 408, 64 )
states/Run/node = SubResource( 19 )
states/Run/position = Vector2( 632, 64 )
transitions = [ "Idle", "Run", SubResource( 20 ), "Run", "Idle", SubResource( 21 ) ]
start_node = "Idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=23]
[node name="KinematicBody2D" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 28
frame = 9
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 10.3147 )
position = Vector2( -0.681107, -0.583321 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/IdleDown = SubResource( 6 )
anims/IdleLeft = SubResource( 7 )
anims/IdleRight = SubResource( 8 )
anims/IdleTop = SubResource( 9 )
anims/RunDown = SubResource( 2 )
anims/RunLeft = SubResource( 3 )
anims/RunRight = SubResource( 4 )
anims/RunUp = SubResource( 5 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 22 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 23 )
parameters/Idle/blend_position = Vector2( -1.1, 0.0314158 )
parameters/Run/blend_position = Vector2( -0.0925897, 0.517895 )

View File

@ -25,35 +25,35 @@ texture = ExtResource( 2 )
shape = SubResource( 1 )
[node name="Player2" parent="." instance=ExtResource( 1 )]
position = Vector2( 221.278, 126.847 )
position = Vector2( 221.278, 126.45 )
[node name="Clopinette" parent="." instance=ExtResource( 3 )]
position = Vector2( 90.0584, 291.46 )
position = Vector2( 96.6926, 271.557 )
scriptName = "res://Scripts/PaintEffects/Invisibility.gd"
[node name="Clopinette2" parent="." instance=ExtResource( 3 )]
position = Vector2( 354.897, 298.002 )
position = Vector2( 305.804, 276.773 )
scriptName = "res://Scripts/PaintEffects/Upscale.gd"
[node name="Clopinette3" parent="." instance=ExtResource( 3 )]
position = Vector2( 589.812, 295.726 )
position = Vector2( 580.834, 292.621 )
scriptName = "res://Scripts/PaintEffects/Downscale.gd"
[node name="Label" type="Label" parent="."]
margin_left = 60.8618
margin_top = 252.548
margin_right = 128.862
margin_bottom = 266.548
margin_left = 67.496
margin_top = 232.645
margin_right = 135.496
margin_bottom = 246.645
text = "Invisibilité"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="."]
margin_left = 313.979
margin_top = 250.273
margin_right = 397.979
margin_bottom = 264.273
margin_left = 263.559
margin_top = 234.351
margin_right = 347.559
margin_bottom = 248.351
text = "Gigantisation"
__meta__ = {
"_edit_use_anchors_": false

View File

@ -10,9 +10,9 @@ var curLife = MAX_LIFE
var coroutines = []
#onready var animationPlayer = $AnimationPlayer
#onready var animationTree = $AnimationTree
#onready var animationState = animationTree.get("parameters/playback")
onready var animationPlayer = $AnimationPlayer
onready var animationTree = $AnimationTree
onready var animationState = animationTree.get("parameters/playback")
func _process(delta):
updatePaintEffects(delta)
@ -34,12 +34,12 @@ func _physics_process(delta):
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
# animationTree.set("parameters/Idle/blend_position", input_vector)
# animationTree.set("parameters/Run/blend_position", input_vector)
# animationState.travel("Run")
animationTree.set("parameters/Idle/blend_position", input_vector)
animationTree.set("parameters/Run/blend_position", input_vector)
animationState.travel("Run")
vel = vel.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
# animationState.travel("Idle")
animationState.travel("Idle")
vel = vel.move_toward(Vector2.ZERO, FRICTION * delta)
vel = move_and_slide(vel)

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@ -19,6 +19,61 @@ config/name="Paint Jam 2020"
run/main_scene="res://Scene/TestScene.tscn"
config/icon="res://icon.png"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
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"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_right2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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}
ui_left2={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
ui_up2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
ui_down2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"