[EDIT] multiplayer and collision
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9af57aec86
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Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/Placeholder.png-30ac785a3c5b1e5af09dc50b4f4296ca.stex"
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path="res://.import/Placeholder.png-49bf37bd92ae8829617f2a8b0c22f53e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Placeholder.png"
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dest_files=[ "res://.import/Placeholder.png-30ac785a3c5b1e5af09dc50b4f4296ca.stex" ]
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source_file="res://Assets/Placeholder.png"
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dest_files=[ "res://.import/Placeholder.png-49bf37bd92ae8829617f2a8b0c22f53e.stex" ]
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[params]
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BIN
Assets/tileset.png
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BIN
Assets/tileset.png
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Binary file not shown.
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After Width: | Height: | Size: 48 KiB |
34
Assets/tileset.png.import
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34
Assets/tileset.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/tileset.png-06023f60f54ec986b75003a8d422612f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/tileset.png"
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dest_files=[ "res://.import/tileset.png-06023f60f54ec986b75003a8d422612f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,14 +1,14 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Placeholder.png" type="Texture" id=1]
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[ext_resource path="res://Clopinette.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/Clopinette.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
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[node name="Clopinette" type="Node2D"]
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position = Vector2( 458.947, 226.316 )
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script = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="Area2D" type="Area2D" parent="."]
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@ -1,10 +1,17 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Placeholder.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16.1674, 5.57349 )
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[node name="KinematicBody2D" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 10.3147 )
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shape = SubResource( 1 )
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@ -1,8 +1,27 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scene/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 15.6178, 15.7669 )
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[node name="World" type="Node2D"]
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[node name="KinematicBody2D" parent="." instance=ExtResource( 1 )]
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position = Vector2( 121.087, 85.6409 )
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[node name="Player1" parent="." instance=ExtResource( 1 )]
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position = Vector2( 119.977, 88.9695 )
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[node name="obstacle" type="StaticBody2D" parent="."]
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position = Vector2( 57.697, 87.6551 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="obstacle"]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="obstacle"]
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shape = SubResource( 1 )
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[node name="Player2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 221.278, 126.847 )
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@ -13,8 +13,12 @@ var vel = Vector2.ZERO
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func _physics_process(delta):
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var input_vector = Vector2.ZERO
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input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
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input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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if self.name == "Player1":
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input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
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input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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elif self.name == "Player2":
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input_vector.x = Input.get_action_strength("ui_right2") - Input.get_action_strength("ui_left2")
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input_vector.y = Input.get_action_strength("ui_down2") - Input.get_action_strength("ui_up2")
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input_vector = input_vector.normalized()
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@ -51,6 +51,29 @@ texture={
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"svg/scale": 1.0
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}
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[input]
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ui_right2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_left2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_up2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_down2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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quality/driver/driver_name="GLES2"
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