1st pickup iteration

This commit is contained in:
Hurlu 2020-04-04 10:30:18 +02:00
parent ffca822aad
commit 346c9e4031
2 changed files with 34 additions and 0 deletions

18
Clopinette.gd Normal file
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extends Node2D
var sprite;
var area;
var collider;
# Called when the node enters the scene tree for the first time.
func _ready():
sprite = get_node("Sprite")
area = get_node("Area2D")
area.connect("body_entered", self, "onBodyEntered")
func onBodyEntered(body : PhysicsBody2D):
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

16
Clopinette.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Placeholder.png" type="Texture" id=1]
[ext_resource path="res://Clopinette.gd" type="Script" id=2]
[node name="Clopinette" type="Node2D"]
position = Vector2( 458.947, 226.316 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 16.3121, -16.0468, 16.2127, 15.973, -16.2049, 15.973, -16.0188, -16.2016 )