1st pickup iteration
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18
Clopinette.gd
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18
Clopinette.gd
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extends Node2D
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var sprite;
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var area;
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var collider;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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sprite = get_node("Sprite")
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area = get_node("Area2D")
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area.connect("body_entered", self, "onBodyEntered")
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func onBodyEntered(body : PhysicsBody2D):
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queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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16
Clopinette.tscn
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16
Clopinette.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Placeholder.png" type="Texture" id=1]
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[ext_resource path="res://Clopinette.gd" type="Script" id=2]
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[node name="Clopinette" type="Node2D"]
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position = Vector2( 458.947, 226.316 )
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
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polygon = PoolVector2Array( 16.3121, -16.0468, 16.2127, 15.973, -16.2049, 15.973, -16.0188, -16.2016 )
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