[POST-MERGE]

This commit is contained in:
baldas_h 2020-04-04 19:09:40 +02:00
commit 26def16bcf
15 changed files with 250 additions and 31 deletions

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@ -1,10 +1,8 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scene/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
[ext_resource path="res://Scene/Clopinette.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scene/EndGameWindow.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scene/GameManager.tscn" type="PackedScene" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 15.6178, 15.7669 )
@ -29,10 +27,8 @@ shape = SubResource( 1 )
[node name="Player2" parent="." instance=ExtResource( 1 )]
position = Vector2( 221.278, 126.45 )
[node name="Clopinette" parent="." groups=[
"bucket",
] instance=ExtResource( 3 )]
position = Vector2( 324.755, 84.649 )
[node name="Clopinette" parent="." instance=ExtResource( 3 )]
position = Vector2( 96.6926, 271.557 )
scriptName = "res://Scripts/PaintEffects/Invisibility.gd"
[node name="Clopinette2" parent="." instance=ExtResource( 3 )]
@ -47,6 +43,13 @@ scriptName = "res://Scripts/PaintEffects/Downscale.gd"
position = Vector2( 604.527, 280.888 )
scriptName = "res://Scripts/PaintEffects/ConfuseDirections.gd"
[node name="Clopinette6" parent="." instance=ExtResource( 3 )]
position = Vector2( 521.04, 463.822 )
[node name="Clopinette5" parent="." instance=ExtResource( 3 )]
position = Vector2( 204.282, 391.385 )
scriptName = "res://Scripts/PaintEffects/Slippery.gd"
[node name="Label" type="Label" parent="."]
margin_left = 67.496
margin_top = 232.645
@ -57,6 +60,16 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Label6" type="Label" parent="."]
margin_left = 480.017
margin_top = 416.806
margin_right = 548.017
margin_bottom = 430.806
text = "Randomisé !"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="."]
margin_left = 263.559
margin_top = 234.351
@ -87,11 +100,12 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
[node name="GameManager" parent="." instance=ExtResource( 5 )]
[node name="SpawnPoint" type="Node2D" parent="." groups=[
"spawn_point",
]]
position = Vector2( 476.901, 71.2501 )
[node name="Label5" type="Label" parent="."]
margin_left = 163.787
margin_top = 348.938
margin_right = 247.787
margin_bottom = 362.938
text = "Patinoire"
__meta__ = {
"_edit_use_anchors_": false
}

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@ -7,11 +7,22 @@ var loadedScript
export(String, FILE, "*.gd") var scriptName
var scriptSprite = { "Invisibility": "black",
"Slippery": "blue",
"Upscale": "red",
"ConfuseDirections": "yellow"}
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
sprite = get_node("Sprite")
area = get_node("Area2D")
loadedScript = load(scriptName).new()
if scriptName != "":
loadedScript = load(scriptName).new()
else:
var i = randi() % scriptSprite.size()
loadedScript = load("res://Scripts/PaintEffects/" + scriptSprite.keys()[i] + ".gd").new()
sprite.texture = load("res://Assets/Buckets/" + scriptSprite.values()[i] + "_bucket.png")
area.connect("body_entered", self, "onBodyEntered")
func onBodyEntered(body):

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@ -2,19 +2,11 @@ extends Node
export var Duration = 7.5
func shuffleList(list):
var shuffledList = []
var indexList = range(list.size())
for i in range(list.size()):
var x = randi() % indexList.size()
shuffledList.append(list[indexList[x]])
indexList.remove(x)
return shuffledList
func ConfusionRoutine(player, delta):
var elapsed = 0
var inputs = player.baseInputs
player.inputs = shuffleList(inputs)
inputs.shuffle()
player.inputs = inputs
while elapsed < Duration:
elapsed += yield()
player.inputs = player.baseInputs

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@ -15,8 +15,8 @@ func DwarfRoutine(player, delta):
var elapsed = delta
var fast_speed = player.MAX_SPEED * FastFactor
var slow_speed = player.MAX_SPEED
var fast_acc = player.ACCELERATION * (FastFactor / 2)
var slow_acc = player.ACCELERATION
var fast_friction = player.FRICTION * (FastFactor / 2)
var slow_friction = player.FRICTION
var small_scale = player.transform.get_scale() / GrowDownFactor
var big_scale = player.transform.get_scale()
var sprite = player.get_node("Sprite")
@ -24,7 +24,7 @@ func DwarfRoutine(player, delta):
while elapsed < GrowDownTime:
player.MAX_SPEED = lerp(slow_speed, fast_speed, elapsed / GrowDownTime)
player.ACCELERATION = lerp(slow_acc, fast_acc, elapsed / GrowDownTime)
player.FRICTION = lerp(slow_friction, fast_friction, elapsed / GrowDownTime)
setScale(sprite, coll, lerp(big_scale, small_scale, elapsed / GrowDownTime))
elapsed += yield()
@ -35,7 +35,7 @@ func DwarfRoutine(player, delta):
while elapsed < GrowBigTime:
player.MAX_SPEED = lerp(fast_speed, slow_speed, elapsed / GrowBigTime)
player.ACCELERATION = lerp(fast_acc, slow_acc, elapsed / GrowBigTime)
player.FRICTION = lerp(fast_friction, slow_friction, elapsed / GrowBigTime)
setScale(sprite, coll, lerp(small_scale, big_scale, elapsed / GrowBigTime))
elapsed += yield()

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@ -0,0 +1,32 @@
extends Node
#The time, in seconds, it should take for the character to grow up
export var SlipperyTime = 7.5
#How much less friction should the player have
export var FrictionFactor = 20
export var SpeedFactor = 3
func SlipperyRoutine(player, delta):
var elapsed = delta
var originalFriction = player.FRICTION
var originalSpeed = player.MAX_SPEED
player.FRICTION /= FrictionFactor
player.MAX_SPEED *= SpeedFactor
var sprite = player.get_node("Sprite")
var coll = player.get_node("CollisionShape2D")
while elapsed < SlipperyTime:
elapsed += yield()
player.FRICTION = originalFriction
player.MAX_SPEED = originalSpeed
func StartEffect(player):
var rout = SlipperyRoutine(player, 0)
return rout