[POST-MERGE]
This commit is contained in:
commit
26def16bcf
BIN
Assets/Buckets/black_bucket.png
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Assets/Buckets/black_bucket.png.import
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Assets/Buckets/blue_bucket.png
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Assets/Buckets/blue_bucket.png
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Assets/Buckets/blue_bucket.png.import
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Assets/Buckets/blue_bucket.png.import
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detect_3d=false
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svg/scale=1.0
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Assets/Buckets/potpeinture_final.png
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[deps]
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BIN
Assets/Buckets/red_bucket.png
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Assets/Buckets/red_bucket.png
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Assets/Buckets/red_bucket.png.import
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Assets/Buckets/red_bucket.png.import
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importer="texture"
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[deps]
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
Assets/Buckets/yellow_bucket.png
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Assets/Buckets/yellow_bucket.png
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Assets/Buckets/yellow_bucket.png.import
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Assets/Buckets/yellow_bucket.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/yellow_bucket.png-9d7610dd39cd08593211fc7a4b07df59.stex"
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}
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[deps]
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source_file="res://Assets/Buckets/yellow_bucket.png"
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dest_files=[ "res://.import/yellow_bucket.png-9d7610dd39cd08593211fc7a4b07df59.stex" ]
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,10 +1,8 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scene/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Placeholder.png" type="Texture" id=2]
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[ext_resource path="res://Scene/Clopinette.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scene/EndGameWindow.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Scene/GameManager.tscn" type="PackedScene" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 15.6178, 15.7669 )
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@ -29,10 +27,8 @@ shape = SubResource( 1 )
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[node name="Player2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 221.278, 126.45 )
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[node name="Clopinette" parent="." groups=[
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"bucket",
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] instance=ExtResource( 3 )]
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position = Vector2( 324.755, 84.649 )
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[node name="Clopinette" parent="." instance=ExtResource( 3 )]
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position = Vector2( 96.6926, 271.557 )
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scriptName = "res://Scripts/PaintEffects/Invisibility.gd"
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[node name="Clopinette2" parent="." instance=ExtResource( 3 )]
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@ -47,6 +43,13 @@ scriptName = "res://Scripts/PaintEffects/Downscale.gd"
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position = Vector2( 604.527, 280.888 )
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scriptName = "res://Scripts/PaintEffects/ConfuseDirections.gd"
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[node name="Clopinette6" parent="." instance=ExtResource( 3 )]
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position = Vector2( 521.04, 463.822 )
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[node name="Clopinette5" parent="." instance=ExtResource( 3 )]
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position = Vector2( 204.282, 391.385 )
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scriptName = "res://Scripts/PaintEffects/Slippery.gd"
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[node name="Label" type="Label" parent="."]
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margin_left = 67.496
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margin_top = 232.645
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@ -57,6 +60,16 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label6" type="Label" parent="."]
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margin_left = 480.017
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margin_top = 416.806
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margin_right = 548.017
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margin_bottom = 430.806
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text = "Randomisé !"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label2" type="Label" parent="."]
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margin_left = 263.559
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margin_top = 234.351
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@ -87,11 +100,12 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
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[node name="GameManager" parent="." instance=ExtResource( 5 )]
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[node name="SpawnPoint" type="Node2D" parent="." groups=[
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"spawn_point",
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]]
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position = Vector2( 476.901, 71.2501 )
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[node name="Label5" type="Label" parent="."]
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margin_left = 163.787
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margin_top = 348.938
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margin_right = 247.787
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margin_bottom = 362.938
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text = "Patinoire"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -7,13 +7,24 @@ var loadedScript
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export(String, FILE, "*.gd") var scriptName
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var scriptSprite = { "Invisibility": "black",
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"Slippery": "blue",
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"Upscale": "red",
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"ConfuseDirections": "yellow"}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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sprite = get_node("Sprite")
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area = get_node("Area2D")
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loadedScript = load(scriptName).new()
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if scriptName != "":
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loadedScript = load(scriptName).new()
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else:
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var i = randi() % scriptSprite.size()
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loadedScript = load("res://Scripts/PaintEffects/" + scriptSprite.keys()[i] + ".gd").new()
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sprite.texture = load("res://Assets/Buckets/" + scriptSprite.values()[i] + "_bucket.png")
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area.connect("body_entered", self, "onBodyEntered")
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func onBodyEntered(body):
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func onBodyEntered(body):
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body.addCoroutine(loadedScript.StartEffect(body))
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queue_free()
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@ -2,19 +2,11 @@ extends Node
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export var Duration = 7.5
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func shuffleList(list):
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var shuffledList = []
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var indexList = range(list.size())
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for i in range(list.size()):
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var x = randi() % indexList.size()
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shuffledList.append(list[indexList[x]])
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indexList.remove(x)
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return shuffledList
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func ConfusionRoutine(player, delta):
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var elapsed = 0
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var inputs = player.baseInputs
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player.inputs = shuffleList(inputs)
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inputs.shuffle()
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player.inputs = inputs
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while elapsed < Duration:
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elapsed += yield()
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player.inputs = player.baseInputs
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@ -15,8 +15,8 @@ func DwarfRoutine(player, delta):
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var elapsed = delta
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var fast_speed = player.MAX_SPEED * FastFactor
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var slow_speed = player.MAX_SPEED
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var fast_acc = player.ACCELERATION * (FastFactor / 2)
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var slow_acc = player.ACCELERATION
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var fast_friction = player.FRICTION * (FastFactor / 2)
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var slow_friction = player.FRICTION
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var small_scale = player.transform.get_scale() / GrowDownFactor
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var big_scale = player.transform.get_scale()
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var sprite = player.get_node("Sprite")
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@ -24,7 +24,7 @@ func DwarfRoutine(player, delta):
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while elapsed < GrowDownTime:
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player.MAX_SPEED = lerp(slow_speed, fast_speed, elapsed / GrowDownTime)
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player.ACCELERATION = lerp(slow_acc, fast_acc, elapsed / GrowDownTime)
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player.FRICTION = lerp(slow_friction, fast_friction, elapsed / GrowDownTime)
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setScale(sprite, coll, lerp(big_scale, small_scale, elapsed / GrowDownTime))
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elapsed += yield()
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@ -35,7 +35,7 @@ func DwarfRoutine(player, delta):
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while elapsed < GrowBigTime:
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player.MAX_SPEED = lerp(fast_speed, slow_speed, elapsed / GrowBigTime)
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player.ACCELERATION = lerp(fast_acc, slow_acc, elapsed / GrowBigTime)
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player.FRICTION = lerp(fast_friction, slow_friction, elapsed / GrowBigTime)
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setScale(sprite, coll, lerp(small_scale, big_scale, elapsed / GrowBigTime))
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elapsed += yield()
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32
Scripts/PaintEffects/Slippery.gd
Normal file
32
Scripts/PaintEffects/Slippery.gd
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extends Node
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#The time, in seconds, it should take for the character to grow up
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export var SlipperyTime = 7.5
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#How much less friction should the player have
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export var FrictionFactor = 20
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export var SpeedFactor = 3
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func SlipperyRoutine(player, delta):
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var elapsed = delta
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var originalFriction = player.FRICTION
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var originalSpeed = player.MAX_SPEED
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player.FRICTION /= FrictionFactor
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player.MAX_SPEED *= SpeedFactor
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var sprite = player.get_node("Sprite")
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var coll = player.get_node("CollisionShape2D")
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while elapsed < SlipperyTime:
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elapsed += yield()
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player.FRICTION = originalFriction
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player.MAX_SPEED = originalSpeed
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func StartEffect(player):
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var rout = SlipperyRoutine(player, 0)
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return rout
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||||
|
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