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21
Scripts/GameManager.gd
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21
Scripts/GameManager.gd
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extends Node2D
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onready var spawnPoints = get_tree().get_nodes_in_group("spawn_point")
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var buckets = Array()
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func _ready():
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buckets.append(load("res://Scene/Player.tscn"))
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func spawnBucket():
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var newBucket = buckets[randi() % buckets.size()].instance()
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self.get_parent().add_child(newBucket)
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newBucket.add_to_group("bucket")
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newBucket.set_position(spawnPoints[randi() % spawnPoints.size()].get_position())
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func _process(delta):
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if get_tree().get_nodes_in_group("bucket").empty():
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spawnBucket()
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func endGame():
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pass
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