extends Control class_name DescriptionPane onready var NameLabel : Label = $NameLabel onready var TitleLabel : Label = $TitleLabel onready var DescriptionsLabel : Label = $Descriptions onready var Portrait : TextureRect = $Portrait #func _ready(): # test() # #func test(): # while true: # yield(get_tree().create_timer(2), "timeout") # show() # yield(get_tree().create_timer(2), "timeout") # hide() func easeInOutQuart(x: float): return 8 * x * x * x * x if x < 0.5 else 1 - pow(-2 * x + 2, 4) / 2 func fill(name: String, title: String, description: String, portrait : Resource = null): NameLabel.text = name TitleLabel.text = title DescriptionsLabel.text = description func show(): easeInEaseOut(Vector2.ZERO) func hide(): easeInEaseOut(Vector2(-self.margin_right, 0)) func easeInEaseOut(final_pos: Vector2): var start_pos = Vector2(self.margin_left, self.margin_top) var delta = 0 while delta <= 1: yield(get_tree(), "idle_frame") delta += get_process_delta_time() self.margin_left = lerp(start_pos.x, final_pos.x, easeInOutQuart(delta))